eGammeng

 e-GAMENG

Enhanced- Gearing for Action to Make Education Nurturing and Guiding

Jeselle T. Balandin



e-Gameng is an Ilokano word that means object or a material used for a certain purpose. e-GAMENG also pertains to the instructional materials developed for teaching and learning.  True to its term, Education is like a GAMENG, a very useful and prevailing tool that needs to be developed and enhanced. e-GAMENG aims to improve the Literacy Skill and Reading Habits of the learners, capacitate teachers to become developers of Quality Assured Learning Resources (SLM, LAS, TVI, RBI), record locally developed learning materials for harvesting and utilization in the District, Division and Regional Level and motivate learners with the use of supplementary materials

Project e-GAMENG insinuated the need to act and conduct sustainable activities to promote awareness in the utilization of the SLRC and use it as a venue to improve the literacy skill and reading habits of the learners. Aside from the development of different print and non-print learning resource materials used for remediation and learning activities, this innovation also includes the following activities: Oplan MARE (Manabo LGU Assistance on Reading Enhancement). This is a school reading remediation program with three (3) LGU-paid teachers who will focus on conducting after-class reading enhancement for slow learners in the different grade levels. And, Ok sa KSA (Klase sa Silid Aklatan), a program wherein teachers take turns in bringing their pupils in the school resource center to conduct story readings and story-telling.

The concerted effort of this innovation reflected the following impacts; provided a wide range of learning resources used in the teaching-learning process, increased performance of the pupils as shown in the school’s MPS for every quarter for the SY 2020-2021 from 78.18 in the First Quarter, 80.88 in the Second Quarter, 82.68 in the Third Quarter and 84.78 in the Fourth Quarter. Finally, produced certified teacher-developers (SLM) with 11 developed SLM’s, 15 LAS, 7 TVI’s and 1 RBI.

e-GAMENG is set to evolve and adapt to the changing needs of the learners. To ensure the sustainability of this innovation, the following actions were consideredmaintain the functionality of the SLRC, refurbish the contents of the SLRC with new and updated learning materialsprovide constant technical assistance to teachers through SLACs and INSETcontinuous implementation of Oplan MARE and OK sa KSA and Craft other strategies to improve learning.